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SirBlend12Member
I’d suggest finding out what kind of switch it is first. If the switch is the actual issue, it may be a really easy repair. I know that on a lot of the new EHX pedals there is a separate little PCB that the switches are mounted on, and then they connect that board to the main circuit. If thats the case (it being on a separate PCB and just being a simple momentary switch to control the tap/loop), it’s most likely a simple repair. If its NOT the switch though, and is the circuitry that the switch controls, then that wouldn’t be an easy fix. You could try posting a picture of the switch area and see if an admin/employee could tell you something (though the SMMH is a highly complex circuit).
SirBlend12MemberSirBlend12MemberQuote:Quote:The EHX SmashCan – Bit and Sample ReducerIt could be a simple bitcrusher/sample rate reducer in either a Nano or XO box size.
This would sell. It seems like most Bitcrusher reducers out there are more just ring mods marketed as Bit Crushers. The frostwave and the ModFX are the only two I know that are true bit crushers.
My thoughts exactly. There are a few true crushers out there, but they are all hard to come by, or have to be made specially, or cost a ton for something that simple. The best I’ve seen is the HEXE BitCrusher (HEXE Guitar Electronics… check it out… definitely a legit crusher).
I guess we can hope, can’t we?
SirBlend12MemberThe EHX SmashCan – Bit and Sample Reducer
It could be a simple bitcrusher/sample rate reducer in either a Nano or XO box size.
Nano Version:
Volume Knob and Smash Knob- Volume is self-explanatory. The smash knob would be the reduction. It would reduce both the bit rate and sample rate equally.
Switch: Lo-FI – Could have off and on positions. Used to cut out highs and lows when engaged, leaving only the midrange to give it that telephone sound, making it Super Nintendo-tastic.
In/Out/Exp. In – just an exp. in to control the Smash Knob for realtime destruction of sound.
XO Version:
Volume/Blend/BitSmash/SampleSmash/Destroy
Volume and Blend are obvious. The BitSmash would control the bit rate, possibly from 6-bit (lowest) to 10-bit (highest) for a large range of video game sounds. The SampleSmash would control the sample rate reduction. Possible rate range could be 8, 16, 32, and 64 samples, giving anything from a nice Legend of Zelda style sound to an Atari with a failing circuit. Both knobs could be locking knobs for each mentioned interval or be continuous to give anything in the range. The two combined together would give any array of video game sounds.
The Destroy knob works with one of the switches…
Lo-Fi (same as on the nano), Exp. Select (controls what the exp. modulates, either sample or bit knob… or maybe even a third position for the Destroy function…) and the Destroy switch (Off/Saw/Square… used to employ a filter that distorts the signal by running it through a saw wave or square wave mod… effects the signal after the Bit/Sample knobs… the amount of filter is control with the Destroy knob.)
Could be one of the “bigger” XO-type boxes, like a SMM/H or Holy Stain.
Anybody diggin’ the idea?
SirBlend12MemberI’ll say the XO boxes. They just seem… neater. And they certainly help save space.
SirBlend12MemberThanks guys. I’ll try some things out once I have the chance. I don’t have the HOG yet… college makes the pockets line thinly, but once enough has been saved, I’ve got some fun comin’ my way.
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